communication time
Shadowheart SGD: Distributed Asynchronous SGD with Optimal Time Complexity Under Arbitrary Computation and Communication Heterogeneity
We consider nonconvex stochastic optimization problems in the asynchronous centralized distributed setup where the communication times from workers to a server can not be ignored, and the computation and communication times are potentially different for all workers. Using an unbiassed compression technique, we develop a new method--Shadowheart SGD--that provably improves the time complexities of all previous centralized methods. Moreover, we show that the time complexity of Shadowheart SGD is optimal in the family of centralized methods with compressed communication. We also consider the bidirectional setup, where broadcasting from the server to the workers is non-negligible, and develop a corresponding method.
An Efficient Gradient-Aware Error-Bounded Lossy Compressor for Federated Learning
Ye, Zhijing, Di, Sheng, Wang, Jiamin, Zhong, Zhiqing, Zhang, Zhaorui, Yu, Xiaodong
Federated learning (FL) enables collaborative model training without exposing clients' private data, but its deployment is often constrained by the communication cost of transmitting gradients between clients and the central server, especially under system heterogeneity where low-bandwidth clients bottleneck overall performance. Lossy compression of gradient data can mitigate this overhead, and error-bounded lossy compression (EBLC) is particularly appealing for its fine-grained utility-compression tradeoff. However, existing EBLC methods (e.g., SZ), originally designed for smooth scientific data with strong spatial locality, rely on generic predictors such as Lorenzo and interpolation for entropy reduction to improve compression ratio. Gradient tensors, in contrast, exhibit low smoothness and weak spatial correlation, rendering these predictors ineffective and leading to poor compression ratios. To address this limitation, we propose an EBLC framework tailored for FL gradient data to achieve high compression ratios while preserving model accuracy. The core of it is an innovative prediction mechanism that exploits temporal correlations across FL training rounds and structural regularities within convolutional kernels to reduce residual entropy. The predictor is compatible with standard quantizers and entropy coders and comprises (1) a cross-round magnitude predictor based on a normalized exponential moving average, and (2) a sign predictor that leverages gradient oscillation and kernel-level sign consistency. Experiments show that this new EBLC yields up to 1.53x higher compression ratios than SZ3 with lower accuracy loss. Integrated into a real-world FL framework, APPFL, it reduces end-to-end communication time by 76.1%-96.2% under various constrained-bandwidth scenarios, demonstrating strong scalability for real-world FL deployments.
Communicative Agents for Slideshow Storytelling Video Generation based on LLMs
Fan, Jingxing, Shen, Jinrong, Yao, Yusheng, Wang, Shuangqing, Wang, Qian, Wang, Yuling
With the rapid advancement of artificial intelligence (AI), the proliferation of AI-generated content (AIGC) tasks has significantly accelerated developments in text-to-video generation. As a result, the field of video production is undergoing a transformative shift. However, conventional text-to-video models are typically constrained by high computational costs. In this study, we propose Video-Generation-Team (VGTeam), a novel slide show video generation system designed to redefine the video creation pipeline through the integration of large language models (LLMs). VGTeam is composed of a suite of communicative agents, each responsible for a distinct aspect of video generation, such as scriptwriting, scene creation, and audio design. These agents operate collaboratively within a chat tower workflow, transforming user-provided textual prompts into coherent, slide-style narrative videos. By emulating the sequential stages of traditional video production, VGTeam achieves remarkable improvements in both efficiency and scalability, while substantially reducing computational overhead. On average, the system generates videos at a cost of only $0.103, with a successful generation rate of 98.4%. Importantly, this framework maintains a high degree of creative fidelity and customization. The implications of VGTeam are far-reaching. It democratizes video production by enabling broader access to high-quality content creation without the need for extensive resources. Furthermore, it highlights the transformative potential of language models in creative domains and positions VGTeam as a pioneering system for next-generation content creation.